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Dec
1969

The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game "Angry Birds" before performing the n-back working memory task.
Full Text Link Source Status
http://journal.frontiersin.org/Article/10.3389/fpsyg.2015.01
Publisher SiteFound
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4626555PMCFound


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Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance.

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